Phishing and Social Engineering
Four days on how phishing tricks people, what happens after the click, how to read a web address, and how to check a message and report it.
Five standalone units on phishing, deepfakes and AI scams, cyber attacks and malware, passwords and account security, and encryption. Every game practices one day's idea with fresh situations and real feedback.


Four days on how phishing tricks people, what happens after the click, how to read a web address, and how to check a message and report it.
Four days on how deepfakes are made, faked voices and video calls, tracing where a file came from, and what to do when it's about a real person.
Three days on how an attack gets in, what malware does once it's inside, and what a break-in looks like when there's no malware at all.
Three days on how passwords get cracked, how a second step proves it's really you, and how to take an account back after a break-in.
Three days on how ciphers hide a message, how encryption works today, and what cryptography can and can't do.
Yes. Every game on this page is free to play, with no trial and nothing to buy. They are companions to our teaching units, and you can use them without owning one.
No. A student opens the link and the game starts. There is nothing to install and no code to enter.
Yes. They run in a web browser, so any device with one works, Chromebooks and phones included. Sound is off until a student turns it on, and the games project well for a whole-class round.
The games never ask for a name, an email or an account, and nothing a student types or chooses in a game is sent anywhere. Where a game keeps a best score, it stays on that student's own device. The page itself counts anonymous visits with Google Analytics, the same as the rest of this site.
No. Every email, web address, login screen, voice call and account in the games is invented and runs inside the page. Nothing connects to a real site or account, and nothing is sent anywhere.
Grades 9 to 12. Each game was built for one teaching day of a high school unit and uses the same vocabulary as that day's lesson.
No. Every game opens by explaining the idea it practices, so it can stand alone. It lands best right after the lesson it was built for, which is why each game is tied to a specific day of a unit.For classroom activities that need no screens, seeCybersecurity Activities for High School Students.