
Solve each room's problem with a sensor, a repeat block and outputs.
Free. No login. Needs a computer or tablet.
Seven places each have a problem to solve. Students check the soil, water only dry plants, use a repeat block for steps that happen again and show a happy face when the job is done.
On paper, students plan four rooms. Here every program runs through its room's tests, so students follow the whole loop: plan it, build it, try it and fix what fails.
More games in this unit: First Moves · Sense It · Show It