
Program a robot with blocks and fix the block that went wrong.
Free. No login. Needs a computer or tablet.
Eight places need a robot's help. Students build a program from Move forward and Turn blocks, press Run and watch the robot follow it one block at a time.
The paper version of First Moves has students trace four rooms with a finger. Here the robot runs the program block by block, so students see the exact block that went wrong.
More games in this unit: Sense It · Show It · Fix It With Code