
Put each part in its slot, then power the computer on.
Free. No login. Needs a computer or tablet.
Six customers bring a new computer in a box. Students put each part in the slot for its job, then power on and watch the four startup lights.
It's the extension on Day 2 of the lesson. Students watch each computer start one step at a time (power, CPU, memory, then storage), so each part's job is something they see happen.
More games in this unit: Hook It Up · Speed and Space · Fix It · Help Desk · Shop Day: Custom Build