
Run one test at a time, find the cause and fix it.
Free. No login. Needs a computer or tablet.
Eight customers bring devices that stopped working. Students run one test at a time to find the cause, fix it and verify the fix, and escalate it with their log when they can't.
The paper version of The Troubleshooting Lab hands students four customers' test results. Here they choose which test to run next, for eight customers.
More games in this unit: Open It Up · Hook It Up · Speed and Space · Help Desk · Shop Day: Custom Build