Hook It Up: Free Input and Output Devices Game for High School
Hook It Up, a free Computer Science game
Lesson 1.2

Hook It Up

Pick the device each customer needs and set its data flow.

Play the game

Free. No login. Needs a computer or tablet.

What students do

Eight customers each need a device for one job. Students pick the device that fits, set which way its data flows (in, out or both) and test it.

What it adds to the lesson

The paper version of Pick the Device gives four customers three devices each. Here students also set the data flow and test the device, for eight customers.

Course
Computer Science Fundamentals
Unit
Unit 1: Inside a Computer
Lesson
Lesson 1.2: Input and Output Devices
Printed activity
Pick the Device (Day 3)
Game
A level of Tech Shop
In the game
8 customers · No timer
Grades
9 to 12

More games in this unit: Open It Up · Speed and Space · Fix It · Help Desk · Shop Day: Custom Build

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