
Predict who can read a message on its way, then test it.
Free. No login. Runs in a browser.
Five trials. In each one, predict what one watcher can see, send the message through the tube and look through the window. Then change one protection and compare.
Who Can Read It follows one photo through four stops. Here students change the protection themselves and watch who can read the message each time.
More games in this unit: Codebreaker's Desk