
Find ten machines and say how each one decides.
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Ten machines hide in a bedroom, a kitchen and a street. Find each one, read the job it does, and decide whether it follows a written rule or uses a learned pattern.
Write the Rule has students write one rule on paper. Here they meet ten machines in everyday places and sort each by how it decides, with decoys that look like machines but aren't.
More games in this unit: Robot Repair Shop · Monster Club · Pet Detector · Blind Spot Hunter · Polly's Word Jar · Spin the Sentence · Trust or Check? · Break the Bot · Tech Fair Judge