Written rule
A person gives the machine an instruction.
Example: ring at 7:00.DAY 1 · RULES & LEARNED PATTERNS
Ten machines. Three everyday places.
Find them and discover how they do their jobs.
Explore · Find · Decide
FROM THE DAY 1 LESSON

Day 1 compares rules written by people with patterns learned from examples.
A phone can use both. In this game, decide how it does the task you read about.
A person gives the machine an instruction.
Example: ring at 7:00.The machine learns from examples.
Example: recognize a face.Explore the pictures. Tap a machine.
Read its job. Choose a written rule or a learned pattern.
Use the room tabs to find all 10 machines.
Stuck? Hint makes a missing machine sparkle and adds 10 seconds to your time.
Find a machine. Read its job. Decide how it works.
Swipe the picture to look around the whole room.
DAY 1 · YOUR DISCOVERIES
A person gives the instructions.
The machine learns from examples.
The task tells you how it works. The device alone does not.
Open a machine to see why it belongs in that group.
Follows instructions written by a person.
Finds patterns in examples to make decisions.