This computer science lesson teaches the routine tech pros use to find and fix a problem with a device. Students sort the steps of a projector repair into diagnosing and fixing, then troubleshoot customers' devices one test at a time and fill in a troubleshooting log.
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A short browser game practices this lesson with new examples. Students play on a computer or tablet, with no account and nothing to install. Use it with the lesson or instead of the paper activity.
Play it→Many students troubleshoot by trying random fixes until something works. This lesson teaches a plan: test one possible cause at a time, fix the cause, check the fix and write it down. Students can use the same routine on any device problem.
The lab on Day 2 has an online version that uses Tech Shop, our online game, in the Fix It level. It practices running one test at a time to find the cause, then fixing it, verifying the fix and writing it in the log. Every online version comes with a paper version, so no internet is needed. Our game is free, with no accounts or sign-ins.
Students troubleshoot customers' devices one test at a time and fill in a troubleshooting log, on paper or in the Tech Shop game.
Each test and each fix goes in the log, so you can see how a student found the cause.
Students learn that a wireless device still needs power and pairing with the right computer.
Every page is a print-ready PDF, and the Google Forms™ and Google Slides™ let you teach the same lesson in Google Classroom™.
Students can use Tech Shop on a computer or tablet, and every online version has a paper version that works with no internet.
Every day has its own answer key, and every written question has a sample answer and what to look for.
Each day's plan is timed activity by activity against real reading and writing speeds.
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Leave a reviewInstant download right after checkout: PowerPoint and Word files you can edit, print-ready PDFs, and links that copy the Google Forms™ and Google Slides™ into your Drive.
Yes. This lesson is part of the Unit 1 bundle and the complete Computer Science Fundamentals course. Both cost less than buying the lessons one at a time.
No. It is a full-year, non-AP intro course for grades 9 to 12. For AP, see AP Computer Science Principles and AP Computer Science A.
Every page is a print-ready PDF. The slides are an editable PowerPoint and the guided notes an editable Word file. The exit tickets and the quiz also come as Google Forms™, and the deck as Google Slides™.
Written for Florida's Advanced Information Technology course (9007610). The skills map in the lesson shows which standards each day teaches.