Intro to Python Programming Lesson 1.6: Build: A Program That Talks
Intro to Python Programming · Unit 1 · Lesson 1.6

Build: A Program That Talks

Intro to Python Programming Grades 9–12 2-day lesson 23 deliverables

Guide students through a Python build that asks questions and uses the user's answers. Students choose a story maker or welcome kiosk, plan their variables and write the program's steps in plain words. They build from that plan, test with a partner's answers and explain how their code produces the message.

Single lesson
$5

● Instant download · Lifetime access · Editable & print-ready

Print + digitalPDF, PowerPoint, Word & Google
Answer keysA key for every page
Built-in assessmentExit tickets + project rubric
45-minute daysEvery day planned and timed
Free for your students

2 coding levels come with this

See the levels

Short coding levels practice this lesson in CodeGrove, our code lab that runs in the browser. Students write the program, run it and check it, with no account and nothing to install. Use them with the lesson or as practice later.

See the levels
What's inside

What does this lesson cover?

Students may finish short coding tasks but struggle to plan a program of their own. This build connects questions, variables and output in a clear plan that students use and test.

The lab on Day 1 has an online version that uses CodeGrove, our in-browser code lab, in the Story Maker or Welcome Kiosk level. It practices building a program that asks questions, stores each answer and prints every answer in a story or a welcome card. Students pick one of two builds, Story Maker or Welcome Kiosk. They plan their program, build it on the code sheet or in CodeGrove and test it with a partner. On the last day of the build, paper students hand in the code sheet, and online students send the turn-in Form with their CodeGrove link. Every online version comes with a paper version, so no internet is needed. CodeGrove is free, with no accounts or sign-ins.

Featured original activity

Build Your Program

Students pick Story Maker or Welcome Kiosk, plan it on paper and start building it on paper or in CodeGrove.

23 deliverables

Everything that's included

00 Start Here

  • READ FIRST: every file in the lesson and when you use it
  • Teacher Guide and Pacing: the plan for each day, what to print and how to grade
  • Skills map: which standards each day teaches

01 Present

  • One editable PowerPoint deck for both days, 14 slides, with speaker notes
  • Slide script: the speaker notes, printed
  • Bell ringers: a short warm-up for each day

02 Student Handouts

  • Guided notes: one packet for both days, in PDF and editable Word. Students fill in the blanks during the slides, with the word bank on the page
  • Vocab slip: the lesson's words and what they mean, on one page

03 Labs

  • Build Your Program: students pick Story Maker or Welcome Kiosk, plan it on paper and start building it on paper or in CodeGrove

04 Activities

  • Plan Your Build: students pick Story Maker or Welcome Kiosk, list a variable for each question and write the program's steps in pseudocode

05 Assessment

  • Exit tickets: quick questions that show who needs more help
  • Project rubric: what the whole project is graded on, row by row

06 Answer Keys

  • 3 answer key files: a key for each day (its bell ringer, notes and exit ticket) and the activity and lab keys

Digital: Google Forms™ + Google Slides™

  • 3 Google Forms™ of the exit tickets and the turn-in Form, ready to copy into your Drive
  • The multiple choice grades itself, and you grade the written answers
  • A Google Slides™ copy of the deck, with the same slides and speaker notes, for Google Classroom™

Online: CodeGrove

  • CodeGrove, Story Maker or Welcome Kiosk level: the online version of the lab on Day 1
  • Every online version has a paper version, so no internet is needed
  • Free to use, with no accounts or sign-ins

Why teachers love this lesson

Students plan what each answer becomes

They choose a variable for each answer and write the steps before building their program.

A partner brings different test answers

Students check how their program handles a classmate's answers and fix what doesn't work as planned.

Print and digital

Every page is a print-ready PDF, and the Google Forms™ and Google Slides™ let you teach the same lesson in Google Classroom™.

Real online activities

Students can use CodeGrove, our in-browser code lab, on a computer or tablet, and every online version has a paper version that works with no internet.

A key for every page

Every day has its own answer key, and every written question has a sample answer and what to look for.

Every day fits a 45-minute class

Each day's plan is timed activity by activity against real reading and writing speeds.

What Teachers Say

Be the first to review this

Reviews help me a lot, and they help other teachers pick the right resources for their classes. It takes about a minute.

Leave a review

Questions teachers ask

How do I get the files after I buy?

Instant download right after checkout: PowerPoint and Word files you can edit, print-ready PDFs, and links that copy the Google Forms™ and Google Slides™ into your Drive.

Can I buy the whole unit or course instead?

Yes. This lesson is part of the Unit 1 bundle and the complete Intro to Python Programming course. Both cost less than buying the lessons one at a time.

Is this AP Computer Science?

No. It is a full-year, non-AP intro to Python course for grades 9 to 12. For AP, see our AP Computer Science A and AP CSP courses.

What should students know before this lesson?

Students can write comments, keep lines in order, name variables with the naming rules and snake_case, and print a blank line with an empty print(). They can also spot a logic error and retest a program after a fix.

What formats are the files in?

Every page is a print-ready PDF. The slides are an editable PowerPoint and the guided notes an editable Word file. The exit tickets and the turn-in Form also come as Google Forms™, and the deck as Google Slides™.

Which standards does it cover?

Written for Florida's Foundations of Programming course (9007210). The skills map in the lesson shows which standards each day teaches.