You work the door
Read the owner’s rule. Choose IN or OUT for each monster before time runs out.
Who gets in tonight?
Follow a rule. Then predict a machine.
Two rounds · About 9 to 12 minutes
You’ll try both at the club door.

Read the owner’s rule. Choose IN or OUT for each monster before time runs out.
Study labeled photos. Predict whether the machine will let a new monster IN or send it OUT.
Keyboard: ← IN · → OUT
You’re acting as a rule-based machine: follow the instructions exactly.
5 seconds per monster. Fast, correct choices earn more points.
The helmet exposed a missing detail.
A person fixed it by changing the instructions.
In this simulation, a door machine uses patterns from 12 example photos. Each has a label: IN or OUT.
Just 4 predictions, then see how the model decides. No timer.
Look for patterns in the horns, spots, eyes, and hats.
Pick a rule. Watch us compare it with all 12 labels.
Those three rules miss some examples. This model combines four features.
Add the points: 1 or more → IN.Less than 1 → OUT.

In machine learning, training adjusts which features matter and how much.
This game uses preset points to show how a simple model can combine features.
A person wrote the instructions.
You fixed the missing detail.
You studied examples and predicted how the machine would classify new monsters.

The examples used for learning.

What the machine uses after learning.
Put something into a group.